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Myrewards breaktime
Myrewards breaktime









  1. Myrewards breaktime update#
  2. Myrewards breaktime pro#
  3. Myrewards breaktime mods#

Several modifiers may repeat multiple times, and some will stack if picked more than once (see below).Įnemies have an additional 20% extra health and deal an additional 15% extra damage.Īutomatically applies every 50 and cannot be selected. Starting at the two higher tiers will have the host pick more than one modifier appropriate to where they are beginning a new Spree at 26 will present the lobby with two modifiers (1 Loud - 1 Stealth), and starting at 40 will require the host to pick three (2 Loud - 1 Stealth). The lobby cannot proceed with their Spree until the host has selected one out of three options. Every 50, there will additionally be a Forced Loud modifier that boosts enemy health and damage. Every 26, players must take an additional Stealth modifier. Every 20, players must take one additional Loud modifier. Gameplay modifiers are special effects that, like mutators, serve to make gameplay more challenging for the whole lobby the further they go up the Spree. A "catch-up" bonus is given to players that are Level 100 with a lower spree rank than the host's spree, about 15% of the rank gained in that heist.

myrewards breaktime

Joining other player's Sprees will add to the reward stockpile, as each player has their own separate section, though a "drop-in" player can only earn credit for heists they actually participate in. Claiming one's rewards will eject the player from the lobby and end their spree. This continues along until they eventually fail, whereupon they will be forced to cash in their rewards, or pay a considerable amount of Continental Coins to maintain the current spree. Money and XP given this way are not returned and are basically dud-rolls.Īs soon as one desires, they can cash in their earnings and leave, though this must be done in between heists.

Myrewards breaktime mods#

Less certain ones (represented by question marked cards) will be either mask components, weapon mods (broken), XP (broken) or money (broken). The guaranteed rewards are represented by their own card type, and are always XP, money, Continental coins and certain armor skins. Other than that, each completed mission will give out several payday cards that accumulate into a pool. Currently, there are three milestones that will award an achievement when reached for the first time (see below). These ranks accumulate until they reach certain milestones where additional rewards can be claimed. Re-rolling is possible, but will cost 6, with the cost doubling every third attempt.Įvery time the lobby completes a mission, they are rewarded with a 3 to 15 increase in spree rank. All missions available in a Spree are one-day heists, or certain days of a multi-stage heist. The host of a session is presented with three choices of heists upon first starting a Spree, and during the break time between each mission.

myrewards breaktime myrewards breaktime

It is now required for one to cash in their current spree before committing to the next Infamy level.

Myrewards breaktime update#

Prior to Update 200, sprees in progress were not affected by the player going Infamous. A suspended Spree can be resumed at anytime via the same button used to start it, with the button label showing the player's current score. Sprees in progress may be suspended, effectively pausing the streak(s) until the host wishes to resume their progress, or they may be ended by cashing in the rewards, either at will or by failing (see below). Starting at 20 and 40 will cost 10 additional coins per level, up to a maximum of 20, and beginning a spree at one's previous best can cost hundreds or even thousands of continental coins, depending on how high the spree rank is. When joining a Spree in progress, the highest level one can participate in is their own personal record from previous runs. For a high CC cost the lobby can start at a higher Crime Spree level, which grants bigger rewards, but also higher risk.

Myrewards breaktime pro#

Crime Spree is essentially an endurance mode with similar elements to the old Pro Job system.Ĭrime Sprees can begin at as low as 0, equivalent to the usual Overkill difficulty, and will progressively get harder with each completed heist.Ī Spree can be started by clicking on the yellow "Crime Spree" button on the screen and paying an entrance fee, though starting at 0 is free.











Myrewards breaktime